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lets go gamblingggg

cant play on mobile

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the fact that you can get money so fast feels broken, but the real fact is that it's perfectly intended

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They said it couldn't be done, that it was a waste of my time. But did I listen? No. Instead, I clicked. I clicked and clicked and clicked, and when my strength had all but failed, I clicked some more! The score may be undefined, but my perseverance and patience have on this day been defined... as LEGENDARY!


Anyways, cool game!

(+1)

You are CRAZY!

Wow... congrats!

Congrasts man

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I GOT FULL HOUSE!!

lesgoooo

(2 edits) (+1)

Bright white cards that flash when I hit "deal" on a black background hurts my eyes and makes the game unplayable because of it.

Sorry to hear that, thanks for the feedback :)

(+4)

make it so you can buy multiple or all cards at once, that way you dont have to scroll trough all the cards to find which one to upgrade

Very fun, nice prestige system.
Can I make a small recommendation for the future?  Your 'juice' with having the buttons shrink and expand when clicked is great, but whether the effect triggers seems related to the size of the button at it's small mid-click state.  The effect is that the button visibly clicks anywhere on the button, but doesn't have an effect if clicked nearish the outer perimeter.  Maybe either set the effect to the initial click with a delay timed for the 'juice' resizing/bounce, or reverse the math for resizing the bubble when it comes to the MouseX/MouseY checks to see if the mouse is over the button during the click?  (I don't know your code/engine, so I'm not sure which is appropriate.)

Again, I'm having fun with this one.  Clear progression, regular engagement, just enough variation in options at any given moment to keep me engaged.  Good gameplay loop!

(+1)

Thanks for the depthful insights.

Glad you enjoyed!

I'd add to my list of suggestions [light spoilers...]









... adding a "You are winner" splash if the player tries to Ascend with 52 Ascended cards already. There's a bit of an 'oh, that's it I guess' feeling as-is.

Yeah you are right, didn't think anyone would reach it at first ahahahah

I LOVE IT!!! 10/10!!

Thanks! Glad you enjoyed :)

Very good ideas and good execution, but more automation is need, I would suggest another currency gained when ascending cards that is used to buy things like:

Card multiplier persists

Animations speed persists

Auto deal persists

Auto card draw

Suit multiplier persists

Thanks for the feedback will look into it :)

(1 edit) (+2)

Now I know why I always lose at poker, I never realized I could just deal myself 52 cards and stack some sweet multipliers onto them...

Great game but ascending all cards seems very tedious. More automatisation (e. g. keep auto dealer after prestige, or automatic upgrades of cards and/or suits) would help after unlocking the first acended card.

Ahahahahahah

Thanks for the feedback :)

(1 edit) (+1)

fun game, but scrolling through your cards is pretty clunky. like i cant move them if the pointer is on the center two cards.

it might just be better if you could see more cards at once too.

You can actually drag with your mouse to slide the cards around!

Thanks for the feedback!

i know you can drag with mouse, but it just brings up the "thanks to these awesome projects" screen when i try to drag from the middle two cards.

omg you're right ahahahah

thanks for the feedback!

"Skipping unsupported feature name “monetization”." and errors about paypal.com, www.paypal.com, and www.paypalobjects.com.  Maybe the paypal stuff you're using for tracking is busted?

It's a donation button in the info section :S

Where do you see this error?

Firefox. F12, reload the page.  The "unsupported feature monetization" was only for the itch.io page with the iframe, doesn't appear when I to directly to vercel.app hosting, so maybe that's itch.io not your game. 

Oh ok thanks for the help!

Not a fan of clicker games, but this nicely polished and I like the theme. Good work!

Thanks!

(+3)

nice game!

It needs an auto-buyer for card multipliers though.

Thanks for the feedback!

Will look into your suggestion :)